Delays and plans

Right, so first off is an apology to anyone having issues with RPGMaker Trans. The delay in getting a "fully functional" version out has been caused by my laptop breaking in early January, and the ensuing problems with getting a replacement. Then when I did get said replacement, there was a slight issue with the replacement only having access to Linux, which isn't a whole lot of use when debugging a Windows only problem. That said, all of this has been sorted now.

As to when a new version will be out which fixes these problems: I'm aiming for this weekend. Then onto more interesting things, like VX support.


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