So, there's a lot of buzz going around about RPGMaker MV, the new thing from Enterbrain. I've got to preface this with saying that there's a lot of unknowns about RPGMaker MV, so I can't really say at the moment if it will be supported. I'd certainly like too, so here's a breakdown of the things I need to find out before I can say if it's possible.
- How are events serialised? In Ruby based engines, events were serialised as Marshalled Ruby objects, which is not a particularly great way of doing things (Marshall formats are universally not recommended for this kind of use, for a number of reasons). I'm hopeful that RPGMaker MV will use JSON, and not some obscure binary format, but we shall see.
Before promising anything as to supporting RPGMaker MV or when, I'd like to get some info on these factors. So I wouldn't be too hopeful that RPGMaker MV support will be a quick fix. At the very least, it's adapting RPGMaker Trans for a completely different engine, and so is much more like the jump from 2k to VX. And that took years. While I've got a little more time now, I'm not that hopeful because I'm still only a one-man team on this.
Anyone up for helping when it comes out?