In the spirit of actually trying to get things done, I'm going to start posting more regular progress reports. Not sure that it makes too much difference given that this is a low-traffic blog, but what the hey.
So, in the time since the last blog update these things have been worked on:
- Bugs: Designed the fixes for the bugs (as said before, they're actually quite complex to fix), now just need to implement them
- New feature: In-place patches. These won't create a copy of the game, so they're not useful for games which are in a constant state of flux or translations that are being updated frequently. However, once the game and translation are finished, in-place patching is a lot faster, so it's a nice feature.
- New feature: QT based UI. Up until now, the UI of RPGMaker Trans has been based on wxWidgets. I'm migrating to a QT UI for primary reason that rewriting the UI properly will mean less work in enabling features, and the secondary reason that I really need to learn QT for other utilities I'm planning, as wxWidgets doesn't support certain features on Windows.
- VX Support: Um... no progress on that yet, whoops.